Longhand · vol. 1
The Nine O’Clock Door
A case in one line
Fifty grids, one unbroken line through each, and the whole story printed after the answers. The Standard rung of the game, at full length, on paper you solve with a pen.
Coming
The books
Paperbacks from Hoot Hatch, each one a mechanic at full length. Every puzzle in them is proved to have exactly one answer before it is printed, and the answers are in the book, sealed at the back, where they belong.
Longhand · vol. 1
A case in one line
Fifty grids, one unbroken line through each, and the whole story printed after the answers. The Standard rung of the game, at full length, on paper you solve with a pen.
Coming
Case files
A murder mystery word search
A farewell note, a case file, and the word searches that open it. The grids hide the words the story needs; the story is what you are really solving.
Coming
Five files
Strike the words. Find the truth.
Five files, five pencils, five questions. Every word you cross out narrows the case, and one unsigned confession on the first page tells you where to start.
Coming
Timeline mysteries
55 cases to solve hour by hour
A cast of suspects, their alibis, a page of evidence. Build the timeline hour by hour and find the one account that cannot be true.
Coming
Deduction
40 rooms. One liar in each.
Every innocent guest tells the truth, so the killer’s sworn statement must hold a lie. Play the statements against each other and clear the ones whose word stands.
Coming
Mega word search
One word at a time
Five thousand and fifty alibis to strike out, one word each, in a grid built to keep you going for a season.
Coming
Listings appear here the day a book goes live, and nowhere before. Nell Sayer is the name the puzzle line publishes under at Hoot Hatch; where a story is written by a program, the book’s listing says so.